A neon arcade duel where Pong meets wave combat

Wave Pong turns the simple core of Pong into a fast, tactical battle of positioning, timing, and controlled chaos.

Charge, aim, and fire wave attacks to defend your goal, redirect rallies, punish bad positioning, and turn clean exchanges into multiball chaos.

Build XP, power up your waves, farm minions, grab field powerups, and overwhelm your opponent before the court spirals out of control.

Thanks for playing my Game! Leave a comment to let me know what you think and what could be better!

Features

  • Fast arcade gameplay built on a clean Pong foundation

  • 3 wave types with distinct roles:

    • Blue Wave for control, redirects, boosts, and hit stun

    • Pink Wave for defensive saves and wide coverage

    • Gold Wave for offense, disruption, and precision power hits

  • Shared charge bar with meaningful wave costs

  • Wave XP and leveling during the match

  • Powerups, debuffs, and XP minions on the field

  • Multiball escalation during long rallies

  • Single player vs CPU and local 2-player mode

  • Match stats and persistent browser history

  • Stylish neon visuals and responsive arcade feel

Wave system

Your paddle has a wave cannon with a shared charge bar.

  • Blue Wave costs 15%

  • Pink Wave costs 50%

  • Gold Wave costs 100%

The bar refills automatically, so every shot is a choice between immediate control and saving charge for a stronger play.

Blue Wave

Your most flexible tool. Use it to control tempo, redirect bad angles, add speed to a rally, or interrupt an incoming threat.

Pink Wave

Your defensive shield. Wider and more reliable at close range, perfect for saving points that are about to slip in.

Gold Wave

Your full-charge power play. Strongest in the center, weaker at the edges, and ideal for aggressive, accurate offense.

Powerups

The field can spawn buffs, debuffs, and XP minions.

  • bigger paddles

  • overcharge

  • rapid recharge

  • extended charge bar

  • multiball

  • XP boosts

  • opponent slow

  • aim jam

  • XP drain

XP minions can also be hit for extra progression, adding one more thing to fight over during a rally.

How matches work

This is not slow, stop-and-start Pong.

When a ball scores, the match keeps its momentum. A new ball is added while the rest of the field can stay active, so matches can build from clean duels into intense wave-and-multiball chaos.

Tips

  • Use Blue often. It is your main control tool.

  • Save Pink for dangerous defensive moments.

  • Aim Gold carefully. Center hits are much stronger than edge hits.

  • Farming XP matters, but not if it costs you the rally.

  • Once multiball starts, survival and control matter just as much as offense.

Charge waves. Control chaos. Score through the storm.

Updated 10 hours ago
Published 1 day ago
StatusIn development
PlatformsHTML5
Authorrainman1337
GenreAction
Tags2D, Arcade, Fast-Paced, Local multiplayer, Neon, Retro, Singleplayer, Synthwave, Two Player
Average sessionA few minutes
InputsKeyboard
MultiplayerLocal multiplayer
Player count1 - 2

Download

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Click download now to get access to the following files:

wave_pong.html 125 kB
wave-pong-itchio.zip Play in browser

Development log

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