Wave Pong
A neon arcade duel where Pong meets wave combat
Wave Pong turns the simple core of Pong into a fast, tactical battle of positioning, timing, and controlled chaos.
Charge, aim, and fire wave attacks to defend your goal, redirect rallies, punish bad positioning, and turn clean exchanges into multiball chaos.
Build XP, power up your waves, farm minions, grab field powerups, and overwhelm your opponent before the court spirals out of control.
Thanks for playing my Game! Leave a comment to let me know what you think and what could be better!
Features
Fast arcade gameplay built on a clean Pong foundation
3 wave types with distinct roles:
Blue Wave for control, redirects, boosts, and hit stun
Pink Wave for defensive saves and wide coverage
Gold Wave for offense, disruption, and precision power hits
Shared charge bar with meaningful wave costs
Wave XP and leveling during the match
Powerups, debuffs, and XP minions on the field
Multiball escalation during long rallies
Single player vs CPU and local 2-player mode
Match stats and persistent browser history
Stylish neon visuals and responsive arcade feel
Wave system
Your paddle has a wave cannon with a shared charge bar.
Blue Wave costs 15%
Pink Wave costs 50%
Gold Wave costs 100%
The bar refills automatically, so every shot is a choice between immediate control and saving charge for a stronger play.
Blue Wave
Your most flexible tool. Use it to control tempo, redirect bad angles, add speed to a rally, or interrupt an incoming threat.
Pink Wave
Your defensive shield. Wider and more reliable at close range, perfect for saving points that are about to slip in.
Gold Wave
Your full-charge power play. Strongest in the center, weaker at the edges, and ideal for aggressive, accurate offense.
Powerups
The field can spawn buffs, debuffs, and XP minions.
bigger paddles
overcharge
rapid recharge
extended charge bar
multiball
XP boosts
opponent slow
aim jam
XP drain
XP minions can also be hit for extra progression, adding one more thing to fight over during a rally.
How matches work
This is not slow, stop-and-start Pong.
When a ball scores, the match keeps its momentum. A new ball is added while the rest of the field can stay active, so matches can build from clean duels into intense wave-and-multiball chaos.
Tips
Use Blue often. It is your main control tool.
Save Pink for dangerous defensive moments.
Aim Gold carefully. Center hits are much stronger than edge hits.
Farming XP matters, but not if it costs you the rally.
Once multiball starts, survival and control matter just as much as offense.
Charge waves. Control chaos. Score through the storm.
| Updated | 10 hours ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | rainman1337 |
| Genre | Action |
| Tags | 2D, Arcade, Fast-Paced, Local multiplayer, Neon, Retro, Singleplayer, Synthwave, Two Player |
| Average session | A few minutes |
| Inputs | Keyboard |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
Download
Click download now to get access to the following files:
Development log
- Version 0.3.5 - Update Notes10 hours ago
- Version 0.2.1 - Update notes12 hours ago


Leave a comment
Log in with itch.io to leave a comment.